What Im trying to explain is the slicer adds an extra line of gcode to move. I'll do some more testing with task_for_pid() and come back to you with more information. through the many walls of Roblox by taking advantage of a simple trick. So it seems task_for_pid() is failing on my machine for all the processes for some reason other than app-wise System Integrity Protection. The app I worked on a month ago is a cracked app that is update disabled. I've tested on a dozen of other apps and got the same result. If you try to create a new Cocoa / macOS App in Xcode and run it, Bit Slicer can probably successfully target it. Curate this topic Add this topic to your repo To associate your repository with the roblox-wallhack topic, visit your repos landing page and select 'manage topics. The application you're trying to target may have been automatically updated since you've last looked at it or something of that nature. Add a description, image, and links to the roblox-wallhack topic page so that developers can more easily learn about it. So, this is very unlikely to be wrong and I would have to refer you to the Security Protections article. ![]() When task_for_pid fails, Bit Slicer invokes codesign -dv on the target binary and shows this error when the binary is signed with protections ( runtime, restrict) that would prevent Bit Slicer from debugging it. 's memory cannot be searched due to system protections. Subscribe for more turn on post notifications so you can be the first one to see my next code vids. ![]() ![]() Because it fails, it may not bring up an authentication prompt if needed (debuggers like Bit Slicer only need to request for successful auth once per system boot). Task_for_pid() on the specific app/game you're targeting is failing here.
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